Projects
Games@Large
is a European Integrated Project funded under the 6th framework IST programme.
The project targets at designing a platform for running an interactive rich content multimedia
application such as games over local networks. The Fraunhofer HHI contributs to this project
with low delay video and 3D graphics streaming.
In cooperation with adidas, a Virtual Mirror has been created that allows the user
to view him/herself in a mirror with individually designed shoes. For that purpose, Fraunhofer HHI
has developed a system that tracks the 3D motion of the left and right shoes in real time using a
single camera. The real shoes are exchanged by 3D computer graphics models giving the user the
impression of actually wearing the virtual shoes.
VISNET II
builds on the success and achievements of the VISNET NoE to continue the progress
towards achieving the NoE mission of creating a sustainable world force in Networked
Audiovisual (AV) Media Technologies. VISNET II is a network of excellence with a clear vision
for integration, research and dissemination plans. The research activities within VISNET II
will cover 3 major thematic areas related to networked 2D/3D AV systems and home platforms. These are:
video coding, audiovisual media processing, and security. VISNET II brings together 12 leading
European organisations in the field of Networked Audiovisual Media Technologies. The 12 integrated
organisations represent 7 European states spanning across a major part of Europe, thereby promising
the efficient dissemination of resulting technological development and exploitation to larger communities.
The project GestAvatar extends the work performed in AvatarFutureUI. In cooperation
with T-Systems, we have enhanced the real-time video and audio controled avatar animation system
for the use in chat room scenarios. Gestures and hand motion are additionally recognized and
used to drive an avatar with the motion of a user sitting in front of a camera.
The BMBF funded project VisionIC
aims at the development of an intelligent vision platform including startup applications
for the mass market. Within this project, the Fraunhofer HHI developed an Advanced
Videophone System which enables multiple partners to meet and discuss in a virtual room. Image-based
rendering techniques in combination with 3D head model animation allow head pose correction and
enhances communication in comparison to traditional video conferencing systems.
VISNET
is a European Network of Excellence funded under the 6th framework
programme. Its strategic objectives are revolving around its integration,
research and dissemination activities. VISNET aims to create a sustainable
world force of leading research groups in the field of networked audiovisual
(AV) media technologies applied to home platforms. The member institutions
have grouped together to set up a network of excellence with a clear vision
for integration, research and dissemination plans. The research activities
within VISNET will cover several disciplines related to networked AV systems
and home platforms.
In a second project for the the
Bundesdruckerei GmbH,
we have setup an array of 16 synchronized and calibrated cameras capturing people from
different viewing directions and under varying illumination. Two degrees of head pose
(rotation) has been covered by the camera grid while the in-plane rotation has been
synthetically created by image interpolation.
In this Text2Video project,
we have developed a system for the automatic
conversion of SMS messages into video animations. From the written text,
speech is synthesized and a 3D head model is synchronously animated.
The recipient obtains a MMS message with a short video, where the chosen
character reads the text. Both photorealistic images or cartoons can be selected
for animation. Camera changes, additional head and eye motion as well as pitch shift
enhance the variability of the output. The system is, e.g., used by
digitalVanity.
For an interactive demo, please click here.
For the
Deutsche Flugsicherung GmbH (German Airtraffic Control),
we have created an MPEG-4 panorama
from the tower of the Berlin Schönefeld airport. The interactive panorama
was demonstrated at the Internationale Luftfahrt Ausstellung (ILA) in the context
of the presentation of the future Berlin-Brandenburg International airport. For the
creation of the virtual environment, image warping for the removal of objects
and people and high dynamic range imaging techniques for local contrast adaptation
were developed.
in cooperation with the
Bundesdruckerei GmbH,
we have constructed a multi-view camera array
for the synchronous capturing of people from different viewing directions and under varying
illumination. Methods for calibration, image enhancements, interpolation, and background
substitution have been developed in order to create large databases of faces with calibrated
known properties.
In cooperation with Bitfilm,
short video clips of robots were created for the distribution on mobile phones via MMS.
From 2D images of the robots, 3D models are created and animated using MPEG-4 facial
animation parameters which are derived from text input. Automatic pan and zoom as well
as speech alternation are applied in order to enhance the variability of the video clips.
In the project AvatarFutureUI in cooperation with T-Systems, we have developed a real-time
system for the animation of avatars from video input. A camera captures the user and
head and hand movements are tracked over time. MPEG-4 facial and body animation parameters
are estimated which can be efficiently streamed over a network. At the receiver, an avatar
is animated according to the user's motion. Lip movements are synthesized from the speech signal.
At the Image Processing Department, a hardware system for the projection of
high-resolution video onto large screens has been developed. Multiple low-cost
projectors are synchronized and the image parts are smoothly stitched together.
Besides projection onto planar screens, the system can be utilized for the
display of dynamic cylindrical panoramas. In this project, we have created
high-resolution content and developed warping techniques in order
to remove image distortions caused by the projection onto curved screens. The system
was demonstrated at IBC 2004.
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